A senior operator now with Signal Collective led this project in a prior role, before the firm existed. We share it as track record for how we grow audience and engagement. The tools and accounts used at the time stayed with that earlier employer. What carries over is the approach and the judgment behind it.
Roughly 70,000 fans reached across two live events, with near-zero ad spend.
A global consumer brand had decades of viewers, ticket buyers, and merchandise sales, but almost no direct view of who its fans actually were. We designed a simple loyalty game that any fan could join in under a minute, and ran it across two live events using an existing social network instead of buying ads. About 70,000 fans took part, and the brand came away with a real, first-party picture of its audience.
A global brand with a huge audience it could not see.
This was a major consumer brand with a live-event calendar across several continents and a fan culture built over decades. We keep the name and category private. The numbers below are real.
The audience
The gap
The ask
Our part
Three simple steps. Each one earns the next.
Most loyalty schemes hand out rewards and hope people stick around. We did it the other way. We started by giving fans a place to belong, then let rewards and status follow. Every step was easy to join and told us a little more about the fan.
Join in under a minute
Take part and get something back
Belong and be seen
Belonging first, rewards second
An existing social network did the work paid ads usually do.
We put two things together. The brand already drew a big crowd at each event. On top of that we used an existing social network, set up to do two jobs. The loyalty game was the glue that made both work harder.
Reach the crowd
Find the fans who lead
What came out
The point
Numbers the brand had never had before.
The pilot ran across two events. By the end of the second, the brand held three things it had never had: a real list of its fans, a proven low-cost way to reach them, and a map of who drives the fan base.
~70,000 fans took part
Near-zero ad spend
A first-party view of the audience
A map of who leads the fan base
- The brand is kept private. No name, category, region, or event details. The figures are real.
- The numbers are real. Roughly 70,000 fans across the pilot, at near-zero ad spend.
- This is prior-role work, shared as track record. A senior operator now with Signal Collective led it before the firm existed. The tools and accounts used at the time stayed with that earlier employer. The approach is what carries over.